Mark Zuckerberg’s 5 Point Plan for Facebook’s Future Growth and Mobile Domination

Facebook mobile app iPhone

Facebook Mobile App iPhone

Facebook released its 2014 Q2 earnings report on July 23rd. Here are some mind-boggling financial performance factoids from Reed Albergotti's Wall Street Journal (WSJ) article:

  • $2.91 billion in revenue (a 61% increase); $791 million in net income
  • $2.68 billion in revenue from advertising (a 67% increase)
  • Mobile advertising accounts for 62% of advertising revenue (up from 59% in 2014 Q1 and 41% in 2013 Q2)

Remember concerns about Facebook arriving late to the mobile advertising party two years ago? How quickly sentiments can change. Here's Reed Albergotti's Wall Street Journal (WSJ) video review of Facebook's Q2 2014 financial performance: 

 

I've reviewed numerous articles explaining how and why Facebook continues transforming and reinventing itself under Mark Zuckerberg's visionary leadership (including but not limited to):

Noticeable patterns / themes in these articles give clues to Facebook's and Zuckerberg's long term corporate strategy.

  • Facebook's (and others') future global growth requires investment in global wireless infrastructure
  • Mobile applications will continue driving Facebook's capabilities
  • Strategic acquisitions are for building future (even moonshot) competitive advantages
  • When you're big, innovation doesn't come as easily as before (even for Facebook)
  • Proving digital marketing delivers positive ROI is a key strategy driver 

Here's my take on the Mark Zuckerberg / Facebook 5-Point Plan for Future Growth and Mobile Dominance:

1. Bring Internet Access to the Other Two-Thirds of the World

Zuckerberg described in his July 2014 WSJ article how roughly 2.7 billion people currently have Internet access. That sounds like a lot, but the majority of the world lacks connectivity. He knows Facebook's future growth is tied to increasing and sustainable investment in wireless infrastructure. The phrase "a rising tide lifts all boats" takes on significant implications not only for Facebook but also for its competitors.

Here are some key quotes from his article: 

"Bringing the other two-thirds of the world online will enable them to invent and create new things that benefit us, too."

"Not only do the vast majority of people have no access to the Internet, but even more surprisingly, Internet adoption is growing by less than 9% each year. That's very slow considering how early we are in its development and that rate is only slowing further."

"The challenge for our industry will be to develop models for Internet access that make data more affordable while enabling mobile operators to continue growing and investing in a sustainable way. Efforts like Internet.org — a global partnership founded by Facebook and other technology leaders –are already under way to solve this by working with operators to provide free basic Internet services to people."

Here's a great 2013 CNN interview with Zuckerberg describing Internet.org (my apologies for any commercials preceding the interview):

  

2. Make Facebook THE Killer Mobile App

Flurry (the mobile ad and analytics firm Yahoo recently acquired for $200 – $300 million) says mobile users spend 17% of their time on their phones in Facebook's app. This metric shows Facebook's mobile app is the most popular app on iOS and Android devices. Facebook's Q2 2014 Quarterly Financial Reporting slides show a consistent, steady climb in daily and monthly mobile users:

 

Q2 2014 Facebook Mobile Daily Users

Q2 2014 Facebook Mobile Daily Users
 
Q2 2014 Facebook Mobile Monthly Users

Q2 2014 Facebook Mobile Monthly Users

Zuckerberg knows consumers live in a mobile, one-screen world. The only screen users care about is the one in front of them. That's why Facebook's mobile apps have to deliver simple, fast, and seamless user experiences. 

Based on these mobile user numbers and the percentage of Q2 2014 revenues generated from mobile advertising, Zuckerberg and Facebook nailed it. And, speaking of killer, seamless, mobile apps …

3. Acquire Mobile Platforms (and Emerging Ones) that Increase Short Term / Long Term Competitive Advantages

In April 2012, Facebook bought Instagram for $1 billion. They recently acquired WhatsApp for $19 billion in February 2014.  March 2014 marked the acquisition of Oculus VR (a virtual reality headset company) for $2 billion. 

Zuckerberg views virtual reality as the next communication platform. It will be fun to track how Facebook leverages Oculus' technologies beyond gaming. Until then, here's a graphic from Austin Carr's Fast Company article showing the 700 million Instagram and WhatsApp users resulting from these acquisitions:

Facebook's Portfolio of Brands and Monthly Users

Facebook Brand Portfolio Illustrations:Instagram, WhatsApp, Messenger by Marco Goran Romano

4. Give New Innovations Time to Develop (even if patience contradicts The Hacker Way)

Zuckerberg's brainchild employees 7,000 people. Even at Facebook, creativity and innovation slowed under increasing bureaucracy and jockeying for resources (in both talent and money). Stringent metrics and timelines meant new products had little time to improve post-launch.  

That's why Creative Labs is vital to Facebook's future innovations (and talent retention). Zuckerberg created it as a separate division in February 2014. It operates outside of Facebook's traditional product management processes with looser time constraints. That level of freedom and "small-team feeling" produced Paper, the mobile app for reading an responding to the News Feed.

Even Facebook "likes" innovations from skunkworks — cool twist or reinvention of The Hacker Way.

 

Facebook Creative Labs Image

Facebook Creative Labs

5. Prove Digital Marketing Results in Positive ROI

Facebook's successful foray into Mobile App Install Ads, and the experiments it's running with the Facebook Buy Button show how simplifying the consumer buying process results in higher conversion (and that elusive digital marketing ROI).

It's mobile phone, 1-Click Shopping:

 

Facebok Mobile App Install Ads

Facebok Mobile App Install Ads

In Austin Carr's Fast Company article describing the resounding success of Facebook's mobile app install ads, developers love this advertising medium because:

  • Promoted apps are no longer dependent on App Store "Top 10 popularity contents"
  • These targeted newsfeed advertisements are based on a Facebook's user's history
  • 1-Click shopping simplifies buying for Facebook users
  • 1-Click shopping simplifies customer conversion for the advertiser

This advertising medium has resulted in 350 million app installations (Carr estimates this equates to almost $1 billion in revenue). He cites one mobile gaming CEO who invests 75% of his marketing budget in Facebook mobile install app ads because they drive $70,000 in revenues per day.

 

Facebook Tests Buy Button

Facebook Tests Buy Button

If the experiments with the Buy Button prove fruitful, Facebook can validate the ROI value of digital marketing in not only building awareness, but also in converting eCommerce sales. Here are direct quotes from the experts:

Debra Aho Williamson of eMarketer

"With this step, Facebook is becoming even more firmly established as a major player in direct response advertising, and though this test is still only a test, it's a definite sign that Facebook wants to restart its efforts to become an e-commerce company as well."

Josh Constine of TechCrunch:

"If the test is successful and rolls out, Facebook could eventually earn money on the feature by charging a fee or revenue share in exchange for processing payment and improving conversion rates. It could also use the purchases to prove return on investment to advertisers, encouraging them to buy bigger campaigns."

Closing Thoughts

Mark Zuckerberg is the next Steve Jobs (along with Sergey Brin and Larry Page). I was publicly criticized for making that statement more than three years ago. He is a visionary leader. Remember how Facebook originally started out as a desktop application? That's what makes its reinvention as an industry leader and emerging pioneer in the mobile space so impressive.

And, it only took two (2) years! I can't wait to see what's next as Zuck & Company keep moving fast and breaking things.

 

 

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Tony Faustino is a marketing and corporate strategist.  He thinks and writes about how The Internet reinvents marketing strategy in his personal blog, Social Media ReInventionFollow his tweets @tonyfaustino or circle him on Google+. 

 

Photo Credit via flickr

Photo Credit via TechCrunch

Being Interesting. That’s Bad for Twitter? #Not.

I Use Twitter Wrong T-shirt


"The mandate is different on Twitter; —you have to be interesting. You need to develop a voice, which is something Facebook doesn't ask of you." – Sherry Turkle, a clinical psychologist and Massachusetts Institute of Technology professor

That direct quote from Yoree Koh's informative Wall Street Journal article: Twitter's Big Battle Is Indifference – Social Network Leaves Many Individual Users Cold, summarizes a 1st-time Twitter user's two-part learning curve:

  • Being interesting 
  • Earning followers

Twitter's learning curve is one of many reasons why technology journalists and investment analysts lambasted its  2013 Q4 financials and future growth prospects.

Earning Attention. Wasn't that the Point?

Learning How to Be Different on Twitter is Now a Liability. Hard to believe what made Twitter cool is now considered a curse. Taking time to find valuable content, sharing it with people who specifically choose us, and challenging ourselves to continue growing and retaining that audience's earned attention — that's now bad?

That's no longer called opportunity?

Are We Really That Lazy? Defaulting to the path of least intellectual resistance — that's now the key to sustainable, long term growth?   

Creating Content that Earns Attention. Learning to create and package interesting content takes time, practice, and effort (especially in 140 characters or less). After 3,100+ tweets, I'm still learning

What Happened to the Joy and Challenge in Learning? The joy and challenge in learning  to communicate on Twitter comes from other people choosing to follow your tweets. It comes from other people sharing your content with their followers (when they have hundreds of millions of other options).  It's seeing how you can build direct relationships with people in another part of the world. It's the thrill in earning someone's attention and permission (versus interrupting it).


Making Twitter "Mainstream" isn't The Prescription


The Investment Analysts' View: Make Twitter a Mainstream Product.
Why? So brands can cram the channel with as much advertising as possible. Investment analysts believe Twitter's sole key to long term growth is a traditional advertising model.

So interrupting users with unwanted, crappy ads (and pissing us off in the process) that's a terrific strategy?

#Not.

Improving a First Time User's Twitter Experience — That's the Right Direction. After registering with the service in 2009, I remember feeling overwhelmed and bewildered. I was clueless on what to tweet. That's why it's refreshing to read Twitter is running experiments to improve the user experience without changing the core platform.  

Focusing On What's Important. A better user experience means rookie and veteran tweeters can focus on creating and sharing helpful, and valuable content. The challenge in a one-screen, digital-first world is don't suck.

Because if our tweets increase in educational, entertaining, or news-breaking value, they will earn our attention. Twitter's user growth will return.

Everyone wins. 

Note: I invest in Twitter (and also tweet). The impact of my investment actions and holdings in this company (and others) are equivalent to a dog shaking off its fleas — inconsequential.

 

Photo Credit by topgold via flickr

 

Your Turn

Please let me know if you agree or disagree with my thoughts in the comments. I would love to hear from you. I’m here to read, listen, and learn from YOUR PERSPECTIVE.   Comments are open. So let’er rip!


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